Web Sockets Enabled On-Line Presence and Realtime Game Navigation in Monopoly Cloud Solution

Karas, Nino and Mitev, Stefan and Gušev, Marjan and Sahpaski, Dragan (2012) Web Sockets Enabled On-Line Presence and Realtime Game Navigation in Monopoly Cloud Solution. In: Proceedings of the Nineth Conference on Informatics and Information Technology. Faculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje, Macedonia, Skopje, Macedonia, pp. 191-194. ISBN 978-608-4699-01-9

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Abstract

The project goal was to create a Software as a Service -- cloud solution for the Monopoly game, where a lot of independent entities (students) will build web services and enable realization of a real-time game. In the process of realization and implementation we have faced two big challenges: web service orchestration and real-time multiplayer game navigation. The aim of this article is to present how we faced and solved the multiplayer navigation challenge using the latest IT technologies. In this paper we will give a description of the implementation and why we chose the HTML 5 web sockets as a core technology for the solution over the other known technologies.

Item Type: Book Section
Subjects: International Conference on Informatics and Information Technologies > Distributed Systems
International Conference on Informatics and Information Technologies > GRID Computing
International Conference on Informatics and Information Technologies > Cloud Computing
Depositing User: Vangel Ajanovski
Date Deposited: 28 Oct 2016 00:15
Last Modified: 28 Oct 2016 00:15
URI: http://eprints.finki.ukim.mk/id/eprint/11240

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